Feb 14, 2007, 09:26 AM // 09:26
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#1
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Pre-Searing Cadet
Join Date: Feb 2007
Guild: The Acid Snakes
Profession: A/
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build help for a sin
hey i was wondereing if i could have a few build ideas for a sin. i have always wanted one and i have got bored of assasins usually but i would like to try out a sin to see what it is like could you help me please!!!!!!
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Feb 14, 2007, 09:35 AM // 09:35
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#3
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Pre-Searing Cadet
Join Date: Feb 2007
Guild: The Acid Snakes
Profession: A/
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and could i also have the attribute lvls plz. Thanks and please help
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Feb 14, 2007, 09:49 AM // 09:49
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#4
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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Have you read what I posted? It's full of builds, made by beginners, for beginners.
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Feb 14, 2007, 09:57 AM // 09:57
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#5
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Ascalonian Squire
Join Date: Oct 2006
Location: Behind you
Guild: GoE
Profession: A/W
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over 7months of noobin around i came up with this for my sin:
PvE:
11+1+3 dagger mastery
6+2 shadow arts
12+1 crti strikes
unsuspecting strike~wild strike~death blossom~Moebous Strike~deaths charge~shadow refuge~freigned nutrality~rez or twisting fangs for a quick finish.
u need everthorns charkarms and shiros blades(or similar)
+3 dagger mastery rune
+1 crit strikes rune
+2shadow arts rune
best vigor rune affordible
atunned +2nrg rune
nightstalkers mask,shoes, and gloves. The health insignia on chest and leggings
if any of ur attack skills get disabled switch to shiros blades and just attack anything exept for a tank and u will giv 20-35 +3(life stealing) dmg per hit +crit or double strikes.
i hav 466hp and 27 nrg and i do fine with zelous 15^50 +30 and life stealing 15^50 +30 daggers.
PvP
same runes and daggers and insignia
mark of insability~black spider strike~twisting fangs~Moebous Strike~death blossom~deaths charge~freigned nutrality~rez siggy
A chain of poison + deep wound and bleeding +knockdown + 150 avg spike dmg in 2 seconds is a hell of pressure and if the monk overpowers it keep spiking untill fangs recharge and cast instability again and repeat the spike
(dont target warriors)
if u cherry pick a monk u shud kill it within 3-10 seconds with the chain depends on his skill. If u get some hex tht stuffs ur attacks up ur pwnt and try 2 run away but b4 doing wht ever u do in pvp tell ur monk 2 get ready 2 to heal u. Freigned nutrality takes out alot of dmg and is good for running away.
Anyways im too tired of typing. I hope i helped
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Feb 16, 2007, 06:17 PM // 18:17
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#6
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Lion's Arch Merchant
Join Date: Dec 2006
Location: Behind you...
Profession: A/
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Why don't you just look at the sticky thread titled Assassin Build Directory Submissions?
Look at that, I even linked it for you! What I did was like posting two pages worth of builds, attributes, runes, and weapons. Go check it out.
You're welcome.
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Feb 16, 2007, 06:30 PM // 18:30
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#7
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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Sqube, I already linked that =)
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Feb 16, 2007, 07:56 PM // 19:56
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#8
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Forge Runner
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
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Is it just me or is this a little ironic, I mean look at the title and look at who posted it?
Anyway,
Here is one (no I didn't look at the Assassin Build Thread - so don't tell me its there):
A/W
Unsuspecting Strike
Wild Strike
Wild Blow
Critical Strike
Way Of Perfection
Critical Defense
Shadow Refuge/Return
Rez Signet
Critical Strike: 12 (10+1+1)
Dagger Mastery: 12 (11+1)
Shadow Arts:11 (10+1)
This is a very basic (notice no elites at all - thus very basic) build. Idealy, you won't use this build unless you have a good party (like filled with guildies - even then, you really shouldn't), because you may be tempted to tank, and you have no condition removal.
It's good when you are just with heros/henchies, as no one will notice or complain about your build.
Good luck.
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Feb 16, 2007, 08:41 PM // 20:41
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#9
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Pre-Searing Cadet
Join Date: Feb 2007
Guild: [TLK]
Profession: A/
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You don't need a rez sig in pve, it's usually the sin who dies anyway :p
Look to buy shrouded armour at all times, go no higher than one superior/two major runes (Hp gets retardedly low with dp, which you're likely to get) and make your combo short with a low recharge, you won't have time to get the full thing off most monsters. (Death blossom is your friend) Also remember to ninja out when in trouble. xD
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Feb 18, 2007, 03:12 AM // 03:12
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#10
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Krytan Explorer
Join Date: Apr 2005
Location: Canada
Guild: [FiRM[]
Profession: R/
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I've actually played a Signet Spiker for PvP and is actually REALLY effective.
It's great against spellcasters and wars. You get to blind them and such.
It's funny also cus you don't even use daggers. You use a staff.
It's on Guild Wiki if you wanna check it out. It's A/E
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Feb 18, 2007, 05:32 PM // 17:32
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#11
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Banned
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Quote:
Originally Posted by I I I Inferno I I I
over 7months of noobin around i came up with this for my sin:
PvE:
11+1+3 dagger mastery
6+2 shadow arts
12+1 crti strikes
unsuspecting strike~wild strike~death blossom~Moebous Strike~deaths charge~shadow refuge~freigned nutrality~rez or twisting fangs for a quick finish.
u need everthorns charkarms and shiros blades(or similar)
+3 dagger mastery rune
+1 crit strikes rune
+2shadow arts rune
best vigor rune affordible
atunned +2nrg rune
nightstalkers mask,shoes, and gloves. The health insignia on chest and leggings
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I've toyed with Moebius Strike quite a bit in PvE now... and while I've found its thoroughly brutal against bosses (most of 'em at least)... I barely ever get to it with normal enemies, assuming an AI team... It might be easier to reach the Moebius Strike without killing the opponent if all other members of the team are attacking different enemies.... but generally, I've concluded that Moebius Strike is for Bosses and PvP while Assassin's Promise is the better one for taking down PvE mobs.
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